STOP KILLING GAMES

Who controls the past controls the future: who controls the present controls the past.

[www.stopkillinggames.com]

We have already discussed some points about the stop killing games movement, nearly a year ago now. we discussed the pointlessness of games, and everything else. accepting that games "are a thing that deserve to exist, despite the fact that they are 'evil' according to a productivity value for evil. Without accepting that then the foundation of "humans should exist" would become eroded by the same arguments, This line of reasoning is so normalized that it doesn't really warrant discussion. We bring it up to make clear that it is an anthrocentric view, and not all organisms, nor the universe itself are sure to agree. The focus of this video was on the idea of capitalism being setup to create disposable products as much as possible. "razor model" lives. We touched on some other ideas connected here, but this would be the keystone of the argument. I don't want to buy disposable razor heads, i want a straight razor, I repeat this motif in as many foundational aspects of my life as possible. I don't want vapid and transitory bed to rest my head, i want enduring and stable floor to stand on. I don't want this to be taken to mean i don't like short lived explosions of art. I do. I love chaos and messy, but I want a consistent stable ground on which to express that chaos, because only with that is it possible for explore chaos. After considering this movement and the counter arguments i feel like there is a core seed being passed over. ostensibly this movement is about rights to control. do the publishers have the rights to control or do the customers? and this is the real issue. but taking a myopic view of "control" to mean access to play the purchased game after the publisher decides to no longer support it. we skip over something important. Those who control the present control the past, and those who control the past control the future. These publishers want to control the present by making their past inaccessible. To say it's just about profit margin, which even we have done, misses the real problem. they are there to dictate, author, publish culture. and today's culture is only a stepping stone to tomorrows. They don't want people to look at yesterday's culture and allow them to go their own way. That's what it has been about, that's what it continues to be about, and that is the real problem we face. the machine uses these publishers to it's end for this with carrot on stick of corporate profits. We can see the machine's more advanced form of this in places where it has sufficiently taken hold. North Korea, china, russia, and yes the west is not far behind. The prophet Orwell made it clear what the late stage of this looks like. the news today contradicts the news of yesterday, but what has past is no longer real, and must be forgotten down the memory hole. the killing of games is just a single manifestation of this. Luckily it seems the initiative has cleared the signature goal today. but the journey is still long, and it's only a single front of this war for human sovereignty.

tags:

cathedral chaos game loss safe

incoming references

F 00150 CONTROL INDEX